jake on 2003.04.16
at 06:27 pm
I've been waiting to post this since I got my issue of Wired a couple weeks ago. They have an interesting article on the development of Doom III and the man in charge John Carmack. It's actually more about Carmack, and they discuss Doom III.
Since then[releasing Commander Keen], Carmack has written a new graphics engine for almost every product he's developed. In an essentially visual medium, the graphics engine - the core code that determines how images are displayed on the screen - is the brain of any game. And with each new engine, Carmack's achieved a higher level of immersion and realism. He's a hero among coders for particularly elegant programming that pushes the limits of hardware.
Posted in: Software
Comments have been automatically disabled to curtail spam.